信息
Sign up for the League Of Challengers - 2023 Clash Open Qualifier!
This is a PC only competition
T1 players are not allowed (players that have competed in BLAST Europe League Stage 2)
Only teams with a minimum of 5 players will be allowed to check-in.
Format
- This Open Qualifier will be played in a Swiss 1x5 Bo1 rounds
- 64 slots maximum, 5 players per team minimum, first check-in, first served
- Top 2 teams Qualify for the League Of Challengers 2023 Clash (Group Stage)
- Tiebreakers apply (Buchholz, Round diff, H2H) and are automatically calculated by the system
Schedule
- This Open Qualifier stage is played on Saturday 28th October (1PM-8PM BST aka 2PM-9PM CEST)
Quick Rules
- 1 tactical timeout of 45 seconds per team per map
- Some matches may be casted officially via the organisers or by a selected community cast. Please check your match chat before hosting a server to check if your match is broadcasted
- POV stream allowed in Open Qualifier with delay: 180 seconds
- Ping limit: 120
- Any in-game issue that requires admin intervention needs to be brought to the admins immediately. Teams are allowed to request a match pause to check an issue with admins
- Any protest opened on suspicion of rule breaching should be accompanied by tournament related evidence or will be disregarded by the Admin team
- Matches will not be delayed for any reason except for force majeure cases (i.e. worldwide server issues) and at the discretion of the admin team
- Players need to report their score on the platform and join a screenshot of the result Please note that the result is automatically approved 7 minutes after a team reported a score. If not contested by then, the score will be considered correct and won't be reverted.
Server Selection
- Teams should agree between themselves on which server region they want to play
- Admins reserve the right to select the server for play to ensure the best competitive environment for the match if an agreement cannot be reached
Rehosts & TTO
- 1 rehost per team per map. Rehosts are non-transferrable
- 1 Tactical Timeout per team per map. TTOs are non-transferrable as they benefit both teams
RH in Preparation Phase
- Before the start of the Preparation Phase
- Any technical issues, including the game and server, Player disconnect, and/or authorized software or hardware problems
RH in Action Phase
- Up to the first thirty (30) seconds of the Action Phase and if no damage has been taken by any Player
- Observer-related issues
- Player unable to control or move Operator
- Game mechanic issues including shooting, reloading, movement, gadgets, or equipment
Cosmetics
Players can only use the battle dress uniforms and headgears listed below. All other battle dress uniforms and headgear are banned from use in competitive play:
- Operator’s default skins
- Pro League skins (gold sets)
- Pro teams branded cosmetics
- Esports Programs’ cosmetics
Drone skins & Elite skins are not allowed (including gadgets, excluding animation).
Cosmetics penalties (drone skins, gadget skins, uniforms and headgears)
- 1st Offence: Warning
- 2nd Offence: Round loss
- 3rd Offence: Map loss
This will not be applied retroactively at the end of a map or a match, therefore this needs to be brought to admins immediately if an unallowed skin is observed.
You may request a rehost from your opponent to remove the unallowed skin immediately or at the next round if you do not wish to report it to the admins, which is usually the best way to deal with this situation. If you have such agreement, please don't escalate it further.
Any abuse of the reporting system concerning skins may be penalised.
Anti-Cheat
The following applications are required for participation in the Open Qualifier and any activity that restricts, prohibits or alters their use are expressly forbidden:
- BattlEye
- MOSS
MOSS files will have to remain on the player computer for a period of 21 days, untampered, in case of admin request. MOSS check will ONLY be triggered at the request of the Admin team, and NEVER at the request of a team.
Substitution
No substitution will be allowed between or in ongoing maps except if both teams agree to it and can show the Admin team such approval was given by both teams upon request
Substitutions should be arranged before a match lobby starts, if you have any issue with it, please open an Admin request BEFORE the "go to lobby" time is over or we cannot guarantee substitution will be approved