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BLAST R6 EML
BLAST R6 EML
Tournaments

EU & MENA Seasonal Series Winter - Contenders League

Hace alrededor de 1 mes
•
Sáb., febrero 28, 17:00 UTC
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Formato

Tom Clancy's Rainbow Six Siege icon
JuegoR6S
Ready windowSáb., febrero 28, 16:15 - Sáb., febrero 28, 17:00
Tamaño del equipo5 vs. 5 + 2 substitutes
Premio personalizadoTop 6 teams of RR advance to the Contenders Single Elim League Finals phase
FormatoRound Robin + Eliminación Simple

Información

This League is only accessible to teams that qualified through the 4 weekends of Seasonal Series

Please use the Official BLAST R6 Qualifier Discord for all tournament-related announcements and support. Joining is required.

Please note that all competitors have to be 13 years of age or older when competing in these qualifiers.

This is a mixed competition (PC & Console)

By joining this competition, participants acknowledge and accept the rulebook in its entirety. Any breach of these rules may result in penalties, as determined by the rulebook and/or the admin team. These penalties can range from a warning to an indefinite competitive suspension, depending on the severity of the offense.


Format

  • Contenders League: 8 Teams Single Round Robin Bo1. Top 6 advance to Finals, Bottom 2 move to Promise Division Finals
  • Contenders Finals: 6 Teams Single Elimination Bo1, one round advantage for #1 and #2 of the League
  • Finals match Bo3

Cash Prize

  • 1: 2250 EUR & 7200 R6C
  • 2: 1500 EUR & 7200 R6C
  • 3: 1000 EUR & 7200 R6C
  • 4: 600 EUR & 7200 R6C
  • 5/6: 300 EUR & 7200 R6C

Schedule

All participants should be ready to play at any moment from the start time, to ensure a smooth and rolling schedule and avoid as much downtime as possible.

Contenders League:

Starting at 6PM CET

  • Rounds 1 and 2: February, Saturday 28th
  • Rounds 3 and 4: March, Sunday 1st
  • Rounds 5 and 6: March, Saturday 7th
  • Round 7: March, Sunday 8th

We are aware CLS takes place on some of those dates. Should any team be in both events, please contact your Seasonal Series admin to schedule your match around this.

Contenders Finals:

Starting at 6PM CET

  • Match 1,2,3 & 4: March, Saturday 14th
  • Finals & 3rd place March, Sunday 15th

We are aware CLS takes place on some of those dates. Should any team be in both events, please contact your Seasonal Series admin to schedule your match around this.


Quick Rules (non exhaustive list, all rules can be found in the rulebook)

  • Matches may be commented and broadcast by Community Casters; Admins/Observers themselves will communicate to teams in the lobby chat the observer name to add for the match before It starts
  • Teams cannot refuse to be cast but admins may cancel a cast that would delay a match beyond reasonable timeframe or not following the caster guidelines
  • 1 tactical timeout of 1 minute per team per map
  • Stream delay (for players wishing to stream their POV): 180 seconds
  • Ping limit: 120
  • Any in-game issue that requires admin intervention needs to be brought in a Discord ticket immediately
  • Any ticket opened on Discord related to rule breaching should be accompanied by tournament related evidence. Protests made without picture or video evidence in relation to the match being protested may be rejected by the admin team
  • Matches will not be delayed for any reason except for force majeure cases (i.e. worldwide server issues or overlap with another Ubisoft official tournament) and at the discretion of the admin team

Roster Lock:

  • Rosters are limited to 5 players + 2 substitutes. Teams will have to choose from their social team what players to use (they need to have played the qualifiers in some capacity). Rosters will be locked upon the team being registered on the platform for the event

  • You will NOT be allowed to make changes between the Contenders League and Finals OUTSIDE of your 2 registered substitutes or your coach, if previously approved by the admin team to replace a player. Exceptions can only be made at the discretion of the admin team and for major emergencies (example: a participant broke their hand and has the hospital/doctor paperwork given us in evidence)


Server Selection

  • Players should agree to use the server that ensures the best competitive integrity for both of their teams, however, if an agreement cannot be reached, admins will pick one of the default server from the rulebook, at their discretion

Rehosts & TTO

  • 1 rehost per team per map. Rehosts are non-transferrable
  • 1 Tactical Timeout per team per map. TTOs are non-transferrable as they benefit both teams

RH in Preparation Phase

  • Before the start of the Preparation Phase

  • Any technical issues including the game and server, Player disconnect and or authorized software or hardware problems

  • Up to the first fifteen (15) seconds of the Preparation Phase

  • Any technical issues including the game and server, Player disconnect and or authorized software or hardware problems

RH in Action Phase

  • Up to the first thirty (30) seconds of the Action Phase and if no damage has been taken by any Player
  • Observer-related issues
  • Player unable to control or move Operator
  • Game mechanic issues including shooting, reloading, movement, gadgets, or equipment

Technical Pause

  • Any technical issue encountered by a Community Observer or Caster

Any attempt to abuse the rehost procedure will be penalised with sanctions ranging from a round loss to a map or match forfeit Any attempt to abuse the rehost procedure by a Community Observer or Caster should be reported to the admin team immediately

This will not be applied retroactively at the end of a map or a match, therefore this needs to be brought with evidence in a ticket immediately if a rehost process abuse is observed


Cosmetics

During competitions’ official matches, Players can only use the battle dress uniforms and headgears listed below:

  • Operator’s default skins
  • Pro R6Share teams branded cosmetics
  • Six Major branded cosmetics
  • Esports Programs cosmetics with the exception of the Thermite Legacy Set uniform and Headgear which is not allowed to be used

All others battle dress uniforms and headgears are banned from use in competitive play.

Using any battle dress uniforms and/or headgears that are not permitted will result in a warning for first offense and a round loss for any additional offenses. Weapon skins, weapon charms and operator background cards are not subject to any restriction.

Drone skins and operator gadget skins are all forbidden in competitive play. Players can only use the default drone and operator gadget skins. Shields have been categorized as weapons and any skin can be applied to them.

Should a team be reported and confirmed by admins for using unallowed skins during a match, the following sanctions will be applied BY THE ADMINS ONLY:

1st (verified by admins) Offense: Warning 2nd (verified by admins) Offense: Round loss

This will not be applied retroactively at the end of a map or a match, therefore this needs to be brought with evidence in a ticket immediately if an unallowed skin is observed.


Anti-Cheat

The following applications are required for participation in the Open Qualifiers and any activity that restricts, prohibits or alters their use are expressly forbidden:

  • BattlEye
  • For Console players, admins may require a "hand cam" or any other "stream cam". Not complying for any reason will result in a penalty and a potential disqualification from the event
  • Monitor System Status (MOSS) download here for PC players only
  • MOSS must have the Rainbow Six Siege parameter, to do so you can follow these steps: "File" → "Parameters" → "Rainbow Six" and must be recording all matches
  • MOSS files upload may be made mandatory by the Admin team, which will point the procedure and timing required to upload the files. In any case, all teams should keep their MOSS files available for check/upload on admin request for the entire duration of the event, even if eliminated and until 30 days after the end of the competition.

MOSS NOT BEING UPLOADED OR BEING UPLOADED TOO LATE WILL LEAD TO AN ENTIRE TEAM DISQUALIFICATION!!

complementary information concerning MOSS can be found in the rulebook


Substitution

  • No substitution will be allowed between or in ongoing maps except if both teams agree to it and can show the admin team such approval was given by both teams upon request

  • Substitutions should be arranged before a match lobby starts, if you have any issue with it, please open a ticket on Discord BEFORE the "go to lobby" time is over or we cannot guarantee substitution will be approved

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Welcome to the home of BLAST R6 on Challengermode.
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16.822 members
https://discord.gg/blastr6
https://www.ubisoft.com/en-eu/esports/rainbow-six/siege

Teams

Registrado
8
Confirmados
8
Slots
8
Dyavoli
1
RAFHA
2
GoudGuys (was deleted at: 2026-04-07T16:31:15.4344654Z)
3
TURKS R6
4
UAlM
5
Never Gon Lose
6
Dyavoli, RAFHA y 6 otros se inscribieron a este torneo.

Línea temporal

feb.
28
sáb. 16:15

Confirmación

Confirma tu participación para garantizarte un sitio en el torneo.
feb.
28
sáb. 17:00

Registro terminado

Ya no puedes registrarte.
feb.
28
sáb. 17:00

Ventana de "listo" cerrada

Ya no puedes aparecer como listo.
feb.
28
sáb. 17:00

Comenzar

El torneo ha comenzado.

Resultados

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#
Team
1
Dyavoli
1
Dyavoli
2
TURKS R6
4
TURKS R6
3
RAFHA
2
RAFHA

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