{
    "challenge": {
        "action": {
            "backToBracket": {
                "text": "返回阶段"
            },
            "backToTitle": {
                "text": "返回{{title}}"
            },
            "callTimeout": {
                "confirmMessage": "您即将代表战队提出暂停要求。您确定吗？",
                "text": "要求暂停"
            },
            "cancel": {
                "text": "取消"
            },
            "cancelInvite": {
                "confirmMessage": "您想移除该邀请吗？",
                "confirmTitle": "移除邀请"
            },
            "clone": {
                "confirmMessage": "这将创建一个设置相同的新 Lobby",
                "successMessage": "已成功克隆 Lobby",
                "text": "克隆 Lobby"
            },
            "close": {
                "confirmMessage": "您确定要结束该{{noun}}吗？",
                "text": "结束{{noun}}"
            },
            "closed": {
                "text": "已关闭挑战"
            },
            "csAdminPanel": {
                "text": "CS 管理员面板"
            },
            "disableServer": {
                "confirmMessage": "该服务器将被禁用 (即移出服务器池)。",
                "text": "禁用服务器"
            },
            "forceFail": {
                "confirmMessage": "游戏将失败 (即无战队取胜)。",
                "text": "强制失败"
            },
            "forceReady": {
                "confirmMessage": "将用户设为准备就绪。",
                "text": "设为准备就绪"
            },
            "forceStart": {
                "confirmMessage": "强制所有竞赛者就绪，开始游戏。",
                "text": "强制开始"
            },
            "forceStartReporting": {
                "confirmMessage": "玩家可以立刻开始报告游戏结果。",
                "text": "强制开始结果报告"
            },
            "forceWin": {
                "confirmMessage": "选定战队将取得游戏胜利。您确定吗？",
                "h2h": {
                    "description": "排名第一的最高得分者为获胜方。"
                },
                "multiTeam": {
                    "description": "选择团队或玩家，并使用控件在排名中上下移动。"
                },
                "text": "强制胜利"
            },
            "goToGame": "前往游戏",
            "goToLobby": "前往大厅",
            "goToNextGame": {
                "text": "前往下场游戏"
            },
            "goToTournament": {
                "text": "前往锦标赛"
            },
            "imReady": {
                "feedback": "请验证就绪状态。",
                "text": "就绪"
            },
            "ingameSide": {
                "text": "游戏内"
            },
            "kick": {
                "confirmMessage": "您想将 **{{userName}}** 移出游戏吗？"
            },
            "leave": {
                "confirmMessage": "您确定要退出{{noun}}吗？",
                "text": "退出{{noun}}"
            },
            "openChat": "打开{{noun}}聊天",
            "pubgBackoffice": {
                "text": "PUBG 后台"
            },
            "recreateGame": {
                "confirmMessage": "这将创建一个设置和团队相同的新对局。此操作不会自动从排行榜中移除本局游戏。",
                "text": "重新创建游戏"
            },
            "relaxDeadlines": {
                "confirmMessage": "移除游戏开始计时器，并宽限游戏结束期限 1 小时。",
                "text": "放宽期限"
            },
            "rematch": {
                "text": "重赛"
            },
            "reportResults": {
                "adminOnlyFeedback": "仅管理员可以上报并设置本局游戏的结果。",
                "approveResult": "批准结果",
                "disputeResult": "提出争议",
                "editReport": "编辑报告",
                "feedback": "您可以提交证据，就结果提出争议。",
                "preFeedback": "游戏结束后返回大厅并报告结果。",
                "text": "报告结果",
                "tooltip": "感谢您提交结果！请在这里查看和编辑报告。"
            },
            "resetVeto": {
                "confirmMessage": "重置否决会导致游戏取消。您确定吗？",
                "confirmMessage_running": "重置否决会导致游戏取消。您确定吗？",
                "successMessage": "否决已重置。前往下场游戏，启动新的否决。",
                "text": "重置否决"
            },
            "share": {
                "extra": "快来 {{tenant}} 查看 {{name}} {{noun}}！",
                "text": "分享"
            },
            "start": {
                "adminOnlyFeedback": "等待管理员让所有团队准备就绪并开始游戏。",
                "feedback": "等待大厅所有用户就绪。",
                "text": "开始{{noun}}"
            },
            "technicalPause": {
                "confirmMessage": "管理员技术暂停即将启用。您确定吗？",
                "text": "技术暂停"
            },
            "timeout": {
                "text": "暂停"
            },
            "viewGame": {
                "text": "查看游戏"
            },
            "viewMatchDetails": {
                "text": "比赛详情"
            },
            "voteToCancel": {
                "confirmMessage": "您确定要进行游戏取消投票吗？如果所有玩家都投赞同票，挑战就会取消。",
                "text": "投票取消{{noun}}"
            },
            "forceStartPubgLobby": {
                "confirmButtonText": "强制开始",
                "confirmMessage": "这将强制开始游戏内 PUBG Lobby。如果所有玩家都已加入，通常会自动开始。",
                "confirmTitle": "强制开始游戏内 Lobby",
                "text": "强制开始游戏内 Lobby"
            }
        },
        "alert": {
            "tieBreak": {
                "message": "{{noun}}处于平局状态，需要管理员处理。",
                "message_admin": "{{noun}}处于平局状态，请点击这里进行处理。"
            }
        },
        "badge": {
            "adminResolved": {
                "text": "已由管理员结束",
                "tooltip": "管理员已结束该游戏。"
            },
            "cancelled": {
                "text": "已取消",
                "tooltip": "{{noun}}已取消。"
            },
            "closedLobby": {
                "text": "已结束",
                "tooltip": "{{noun}}创建者已离开大厅。"
            },
            "discarded": {
                "text": "已废弃",
                "tooltip": "本局游戏因失败或被管理员废弃。本局结果将不计入。"
            },
            "failed": {
                "text": "已失败",
                "tooltip": "{{noun}}已失败。"
            },
            "failedByAdmin": {
                "text": "已由管理员放弃",
                "tooltip": "管理员已判定{{noun}}失败。"
            },
            "failedByProvider": {
                "text": "已因提供商失败",
                "tooltip": "{{noun}}已因服务器问题失败。"
            },
            "goToGameTimeout": {
                "text": "不在游戏中",
                "tooltip": "{{noun}}未能按时开始。"
            },
            "lobby": {
                "text": "大厅开放中",
                "tooltip": "用户现可加入{{noun}}。"
            },
            "nullified": {
                "text": "已取消",
                "tooltip": "本局游戏已被赛事或主办方取消。未宣布获胜方。"
            },
            "played": {
                "text": "玩过",
                "tooltip": "游戏已经玩过。"
            },
            "readyUpTimeout": {
                "text": "未就绪",
                "tooltip": "游戏未能及时开始。"
            },
            "resolved": {
                "text": "已结束",
                "tooltip": "{{noun}}已结束。"
            },
            "running": {
                "text": "进行中",
                "tooltip": "{{noun}}正在进行中。"
            },
            "starting": {
                "text": "即将开始",
                "tooltip": "{{noun}}即将开始。"
            },
            "waiting": {
                "text": "等待中",
                "tooltip": "本局游戏尚未创建。"
            },
            "walkover": {
                "text": "弃权",
                "tooltip": "一方战队未能及时参赛。"
            },
            "zombified": {
                "text": "超时",
                "tooltip": "{{noun}}持续时间过长。"
            }
        },
        "base": {
            "challenge": "挑战",
            "host": "举办方",
            "inLobby": "在大厅中",
            "lineups": "阵容",
            "map": "地图",
            "pastGame_one": "历史对局",
            "pastGame_other": "历史对局",
            "results": "结果",
            "starting": "游戏即将开始...",
            "waitingForGameToStart": "等待游戏开始..."
        },
        "challengeList": {
            "noGamesTitle": "暂无游戏"
        },
        "chat": {
            "challenge": {
                "defaultChatMessage": "接受我的挑战吧！",
                "description": "选择游戏，向 {{name}} 发起挑战。",
                "noGames": {
                    "heading": "无游戏",
                    "text": "要向他人发出挑战，请先添加游戏帐户。"
                }
            }
        },
        "deadline": {
            "gameMustCompleteIn": "游戏完成期限：",
            "notReadyTeamsDefeatIn": "未及时就绪的战队将失败。倒计时：",
            "notReadyTeamsInGameDefeatIn": "未在游戏内即使就绪的战队将失败。倒计时：",
            "outOfTime": "时间到！",
            "reportedResultsAcceptedIn": "离报告自动接受还剩：",
            "resultReportingStartsIn": "离结果报告还剩：",
            "resultReportingStartsShortly": "结果报告即将开始，请稍候。",
            "waitingForTeams": "正在等待战队"
        },
        "fragment": {
            "game": "游戏",
            "overtime": "加时赛",
            "theGame": "游戏",
            "walkover": "弃权"
        },
        "gameTag": {
            "copyAvatarNameSuccessMessage": "游戏内名称已复制！",
            "csgo": {
                "copyServerIpLink": "或复制服务器 IP 进行连接。",
                "goToGame": {
                    "badge": {
                        "description": "正在等待所有玩家加入服务器。",
                        "text": "前往游戏"
                    }
                },
                "joinServer": "加入服务器",
                "mobileInstructions": {
                    "text": "复制服务器 IP，在电脑上连接到游戏。"
                },
                "repair": {
                    "badge": {
                        "description": "正在从服务器上恢复备份，请稍候。",
                        "text": "正在恢复备份"
                    },
                    "heading": "正在恢复备份",
                    "text": "请联系管理员，获得帮助。"
                },
                "serverDetails": "服务器详情",
                "serverSetup": {
                    "badge": {
                        "description": "设置游戏服务器并部署配置。",
                        "text": "服务器设置"
                    },
                    "heading": "设置游戏服务器",
                    "text": "请稍候片刻..."
                },
                "voting": {
                    "badge": {
                        "description": "玩家正在进行服务器设置投票。",
                        "text": "否决"
                    },
                    "heading": "服务器位置和地图投票",
                    "text": "请前往网页版 {{tenant}} 进行服务器位置和地图投票。",
                    "waitingToBegin": "正在等待服务器和地图投票开始…"
                },
                "akrosCheck": "我确认已通过 Akros 启动 CS2。",
                "akrosDownload": "你必须通过 Akros 客户端启动 CS2。在此下载。",
                "confirmAkrosRunning": "请确认 Akros 正在运行以查看服务器详情。",
                "copyServerIp": "复制服务器 IP",
                "cstvInfo": {
                    "casterPrimary": "解说 CSTV 1",
                    "casterSecondary": "解说 CSTV 2",
                    "delay": "（{{delay}} 延迟）",
                    "heading": "CSTV 信息",
                    "hideServerAndPassword": "隐藏服务器和密码。",
                    "loadCstvPlus": "加载 CSTV+",
                    "noDelay": "（无延迟）",
                    "publicBroadcast": "公开 CSTV",
                    "showServerAndPassword": "显示服务器和密码。",
                    "waitingForCstvPlus": "正在等待 CSTV+…"
                },
                "ftpCredentials": {
                    "directory": "目录",
                    "header": "游戏服务器 FTP",
                    "hideTooltip": "隐藏 FTP 凭据。",
                    "label": "FTP 凭据",
                    "port": "端口",
                    "showTooltip": "显示 FTP 凭据。",
                    "uriLabel": "FTP URI",
                    "user": "用户",
                    "waitingForServer": "正在等待服务器…"
                },
                "launchGame": "启动游戏",
                "launchGameWithAkros": "通过 Akros 启动游戏",
                "needHelp": "需要帮助？",
                "onlyPlayersInLobby": "只有 {{tenant}} Lobby 中的玩家可以加入本局游戏。",
                "steamAccountHint": "启动前请确保已登录正确的 Steam 账号",
                "steamAccountHintSuffix": "。"
            },
            "desktopOnly": {
                "placeholder": {
                    "text": "请前往网页版 {{tenant}} 加入该游戏。"
                }
            },
            "dota": {
                "failed": {
                    "heading": "哎呀！出错了",
                    "text": "对此为您造成的不便，我们深表歉意。请联系客服，获得协助。"
                },
                "mobile": {
                    "text": "在您的电脑上启动 Dota 2，接受邀请。如果未能收到游戏邀请，请点击下方安全，请求新邀请。"
                },
                "newInviteSent": "新邀请已发送",
                "working": {
                    "heading": "正在创建 Dota 2 大厅",
                    "text": "请稍候片刻..."
                },
                "joinLobby": "加入 Dota 2 Lobby",
                "launchGame": {
                    "details": "按“开始游戏”前，请确保已登录正确的 Steam 账号（<0></0>）。",
                    "heading": "启动游戏"
                },
                "launchGameWithNameAndPassword": {
                    "browseLobbies": "前往“游玩 Dota”>“自定义 Lobby”>“浏览”",
                    "declineInvite": "拒绝游戏内邀请",
                    "findLobby": "使用以下信息查找并加入你的 Lobby：",
                    "heading": "使用名称和密码启动游戏",
                    "stepHeading": "按以下步骤操作"
                },
                "troubleshoot": {
                    "acceptInviteHeading": "我的“接受”按钮是灰色的",
                    "acceptInviteText": "如果游戏内邀请的“接受”按钮是灰色的，你可能已禁止非好友的组队邀请。请前往游戏内选项 >“高级”>“社交”，关闭“阻止非好友的组队邀请”。",
                    "coinTossHeading": "游戏内掷币无法使用",
                    "heading": "故障排除"
                }
            },
            "fifa": {
                "howToPlay": {
                    "heading": "按照说明步骤操作，开始游戏",
                    "steps": {
                        "_1": {
                            "heading": "添加对手",
                            "text": "在 Xbox Live 或 PlayStation Network 上搜索对手的游戏内名称，将对手加为好友。"
                        },
                        "_2": {
                            "heading": "创建比赛",
                            "text": "在 FIFA 游戏主界面，选择 \"开始游戏\" 标签页，然后进入 FIFA Ultimate Championship (FUT) 中心。在这里，您可以开启全新 FUT 友谊赛在线赛季，或与对手一起加入现有赛季。请按照大厅中的相关规定，进行游戏设置并确认。"
                        },
                        "_3": {
                            "heading": "进行比赛",
                            "text": "进行比赛，千万别忘了抓取屏幕截图或录制视频，展示游戏结果。"
                        },
                        "_4": {
                            "heading": "报告结果",
                            "text": "返回当前游戏大厅，报告结果。如有争议，请联系管理员，以获得帮助。"
                        }
                    }
                }
            },
            "gob": {
                "action": {
                    "open": "打开《爆裂枪战》"
                },
                "howToPlay": {
                    "heading": "按照说明步骤操作，开始游戏",
                    "steps": {
                        "_1": {
                            "heading": "打开游戏",
                            "text": "在您的设备上打开《**爆裂枪战**》游戏。"
                        },
                        "_2": {
                            "heading": "接受邀请",
                            "text": "查看屏幕顶部横幅，点击接受比赛邀请。"
                        },
                        "_3": {
                            "heading": "没收到邀请？",
                            "text": "如果邀请没有出现在屏幕顶部，请点击右下角 \"**战斗！**\" 按钮，打开 \"**选择战斗类型**\" 菜单，然后轻触右上角的 \"**创建团队**\" 按钮，即可打开比赛大厅。"
                        },
                        "_4": {
                            "heading": "开始游戏",
                            "text": "所有人准备就绪后，游戏就会开始。结束后，游戏结果会在 {{tenant}} 平台自动更新。"
                        }
                    }
                }
            },
            "howToPlay": "游戏指南",
            "isTerminated": {
                "heading": "游戏已结束",
                "text": "请返回游戏大厅，查看结果。"
            },
            "lobby": {
                "doNotSharePassword": "请勿与任何人分享此密码。",
                "name": "大厅名称：{{name}}",
                "password": "大厅密码："
            },
            "lol": {
                "heading": "复制锦标赛代码，启动英雄联盟",
                "howToLinkText": "如何使用锦标赛代码？",
                "mobile": {
                    "text": "复制锦标赛识别码，在电脑上的《英雄联盟》客户端中使用，即可创建自定义游戏。"
                },
                "tournamentCode": "锦标赛代码"
            },
            "manualReporting": {
                "multiTeam": {
                    "heading": "按照说明步骤操作，开始游戏",
                    "steps": {
                        "_1": {
                            "heading": "加入游戏",
                            "text": "管理员需要在游戏大厅聊天中说明游戏加入方法，请耐心等待。"
                        },
                        "_2": {
                            "heading": "开始游戏",
                            "text": "开始游戏，并抓取游戏内结果界面截图，证明自己的战绩。"
                        },
                        "_3": {
                            "heading": "报告结果",
                            "text": "游戏结束后，请返回该 {{tenant}} 大厅，报告结果。"
                        }
                    }
                },
                "versus": {
                    "heading": "按照说明步骤操作，开始游戏",
                    "steps": {
                        "_1": {
                            "heading": "创建自定义游戏",
                            "lobbyInfo": "使用下方列出的大厅名称和密码加入。",
                            "text": "左侧队长 ({{leftTeamCaptainUserName}}) 创建《{{gameTitle}}》自定义游戏。",
                            "text_solo": "左侧玩家（{{leftTeamCaptainUserName}}）应在 {{gameTitle}} 中创建 Lobby。"
                        },
                        "_2": {
                            "heading": "发送邀请",
                            "text": "两队队长应当在 {{gameTitle}} 中互加好友。",
                            "text2": "左侧队长 ({{leftTeamCaptainUserName}}) 需向右侧队长 ({{rightTeamCaptainUserName}}) 发出邀请。",
                            "text2_solo": "{{leftTeamCaptainUserName}} 应邀请 {{rightTeamCaptainUserName}} 加入 Lobby。你的游戏账号如下所示。",
                            "text3": "各队长应负责将其余战队队员邀请至游戏内大厅。所有参赛玩家的游戏内名称均显示在下方。",
                            "text_solo": "在 {{gameTitle}} 中互相添加好友。"
                        },
                        "_3": {
                            "heading": "开始游戏",
                            "text": "所有人均加入大厅后，({{leftTeamCaptainUserName}}) 即可开始游戏。",
                            "text2": "请抓取并保存游戏内结果界面截图，以便在玩家报告出现偏差时提供佐证。"
                        },
                        "_4": {
                            "heading": "报告结果",
                            "text": "游戏结束后，请返回该 {{tenant}} 大厅，报告结果。"
                        }
                    }
                }
            },
            "pubg": {
                "cancelled": {
                    "heading": "已取消",
                    "text": "当前 PUBG 游戏已取消。"
                },
                "creating": {
                    "heading": "正在创建 PUBG 大厅",
                    "text": "请稍候片刻..."
                },
                "heading": "在 PC 端启动 PUBG，使用下列信息加入自定义游戏",
                "helpLinkText": "如何加入 PUBG 游戏？",
                "lobbyName": "大厅名称",
                "lobbyPassword": "大厅密码",
                "reporting": {
                    "heading": "正在收集游戏结果",
                    "text": "请稍候片刻..."
                },
                "steam": {
                    "buttonText": "通过 Steam 启动 PUBG",
                    "hintText": "没有 Steam？请在您的设备上打开 PUBG，加入游戏大厅。"
                },
                "teamAlert": {
                    "heading": "重要提示",
                    "text": "请仔细检查，确保加入正确的战队座位 (即战队编号)，以获得得分。"
                },
                "teamNumber": "战队编号："
            },
            "rainbowSix": {
                "howToPlay": {
                    "heading": "按照说明步骤操作，开始游戏",
                    "steps": {
                        "_1": {
                            "heading": "创建自定义游戏",
                            "text": "左侧队长 ({{leftTeamCaptainUserName}}) 创建《彩虹六号》自定义游戏。"
                        },
                        "_2": {
                            "heading": "发送邀请",
                            "text": "两队队长应当在 Ubisoft Connect 中互加好友。",
                            "text2": "左侧队长 ({{leftTeamCaptainUserName}}) 需向右侧队长 ({{rightTeamCaptainUserName}}) 发出邀请。",
                            "text3": "各队长应负责将其余战队队员邀请至游戏内大厅。所有参赛玩家的 Ubisoft Connect 名称均显示在下方。"
                        },
                        "_3": {
                            "heading": "开始游戏",
                            "text": "所有人均加入大厅后，({{leftTeamCaptainUserName}}) 即可开始游戏。",
                            "text2": "请抓取并保存游戏内结果界面截图，以便在玩家报告出现偏差时提供佐证。"
                        },
                        "_4": {
                            "heading": "报告结果",
                            "text": "游戏结束后，请返回该 {{tenant}} 大厅，报告结果。"
                        }
                    }
                }
            },
            "rocketLeague": {
                "howToPlay": {
                    "heading": "按照说明步骤操作，开始游戏",
                    "steps": {
                        "_1": {
                            "heading": "创建自定义游戏",
                            "text": "左侧队长 ({{leftTeamCaptainUserName}}) 按照下方指定设置创建自定义游戏。"
                        },
                        "_2": {
                            "heading": "加入大厅",
                            "text": "找到符合上方显示名称的私密游戏大厅，使用所提供的密码加入。"
                        },
                        "_3": {
                            "heading": "开始游戏",
                            "text": "所有人均加入大厅后，({{leftTeamCaptainUserName}}) 即可开始游戏。",
                            "text2": "请抓取并保存游戏内结果界面截图，以便在玩家报告出现偏差时提供佐证。"
                        },
                        "_4": {
                            "heading": "报告结果",
                            "text": "返回 {{tenant}} 大厅，报告结果。如有争议，请联系管理员。"
                        }
                    }
                }
            },
            "smite": {
                "action": {
                    "launchViaSteam": "通过 Steam 启动 Smite"
                },
                "heading": "加入 Smite Lobby",
                "placeholderNotInGame": "你不在本局游戏中。",
                "steamHint": {
                    "invite": "不在 Steam 上？在你的设备上打开 Smite 查看邀请。",
                    "join": "不在 Steam 上？在你的设备上打开 Smite 加入 Lobby。"
                },
                "steps": {
                    "acceptInvite": {
                        "description": "所有玩家上线后，你将在 Smite 客户端收到游戏 Lobby 邀请。",
                        "heading": "接受邀请",
                        "learnMore": "如果你没有收到邀请（Xbox 上总是如此），可以在自定义游戏浏览器中加入 Lobby。点击<0>此处</0>了解更多。"
                    },
                    "joinLobby": {
                        "backToInvite": "点击<0>此处</0>返回邀请信息。",
                        "description": "使用以下信息在自定义游戏浏览器中加入 Smite Lobby：",
                        "emptyNameWarning": "由于 Smite API 的 bug，Lobby 将显示为空名称",
                        "heading": "加入 Lobby",
                        "lobbyNameLabel": "Lobby 名称",
                        "lobbyPasswordLabel": "Lobby 密码"
                    },
                    "logIn": {
                        "description": "登录 Smite，并确保已登录正确的 Smite 账号（<0></0>）。",
                        "heading": "登录 Smite"
                    }
                }
            },
            "tft": {
                "howToPlay": {
                    "heading": "按照说明步骤操作，开始游戏",
                    "host": {
                        "tooltip": "游戏设置由主机进行。主机需要创建游戏，确保所有玩家已加入大厅，并在所有人就绪后开始游戏。"
                    },
                    "steps": {
                        "_1": {
                            "heading": "创建自定义大厅",
                            "text": "在《英雄联盟》客户端，举办方 ({{name}}) 创建《Teamfight Tactics》\"普通\" (非排位) 游戏自定义大厅。"
                        },
                        "_2": {
                            "heading": "邀请玩家",
                            "text": "举办方 ({{name}}) 点击空闲座位旁的加号 (+)，邀请 {{tenant}} 大厅中的玩家加入《Teamfight Tactics》自定义游戏大厅。",
                            "text2": "复制玩家在游戏中的用户名，粘贴进邀请弹窗中的搜索字段，找到并邀请玩家加入大厅。游戏客户端中的非好友玩家也可以获邀加入您的大厅。"
                        },
                        "_3": {
                            "heading": "开始游戏。",
                            "text": "所有人均加入自定义《Teamfight Tactics》大厅后，{{name}} 即可开始游戏。"
                        }
                    }
                },
                "copySummonerName": "复制召唤师名称"
            },
            "paladins": {
                "action": {
                    "launchViaSteam": "通过 Steam 启动 Paladins"
                },
                "description": "请确保已登录正确的 Paladins 账号（<0></0>）。所有玩家上线后，你将在 Paladins 客户端收到游戏 Lobby 邀请。",
                "heading": "加入 Paladins Lobby",
                "placeholderNotInGame": "你不在本局游戏中。",
                "steamHint": "不在 Steam 上？在你的设备上打开 Paladins 查看邀请。"
            }
        },
        "intent": {
            "accountId": {
                "label": "游戏内账户 ID"
            },
            "name": {
                "label": "游戏内名称"
            },
            "open": {
                "button": "打开 {{title}}",
                "help": "打开 {{title}}，复制以上值"
            }
        },
        "invitation": {
            "attachment": {
                "invitedUser": {
                    "accepted": {
                        "heading": "您接受了挑战！"
                    },
                    "cancelled": {
                        "heading": "{{name}} 取消了挑战。"
                    },
                    "declined": {
                        "heading": "您拒绝了挑战。"
                    },
                    "pending": {
                        "heading": "{{name}} 向您发起挑战！"
                    }
                },
                "issuerUser": {
                    "accepted": {
                        "heading": "{{name}} 接受了您的挑战！"
                    },
                    "cancelled": "您取消了挑战。",
                    "declined": {
                        "heading": "{{name}} 拒绝了您的挑战。"
                    },
                    "pending": {
                        "heading": "已向 {{name}} 发起挑战。"
                    }
                }
            },
            "placeholder": {
                "heading": "无法邀请",
                "text": "该游戏已经开始，或您的权限不足，无法发送邀请。"
            }
        },
        "invite": {
            "heading": "邀请",
            "inLobby": {
                "description": "这些用户在 Lobby 中，但不在任何团队中。",
                "heading": "在 Lobby 中"
            },
            "invited": {
                "description": "这些用户已被邀请加入 Lobby。",
                "heading": "已邀请"
            },
            "noInvitedUsers": "暂无受邀用户",
            "removeFrom": "从{{noun}}中移除",
            "removeFromConfirm": "是否要将此用户从{{noun}}中移除？"
        },
        "lobbyChat": "Lobby 聊天",
        "manageBar": {
            "leaderboard": {
                "editScores": "编辑排行榜得分"
            }
        },
        "manageTable": {
            "empty": {
                "text": "请尝试使用其他筛选条件。",
                "title": "未找到对局"
            },
            "filters": {
                "allGames": "所有游戏",
                "allStates": "所有状态",
                "allTypes": "所有类型",
                "game": "游戏",
                "search": "搜索",
                "searchPlaceholder": "搜索...",
                "state": "状态",
                "type": "类型"
            },
            "loadMany": {
                "message": "当前对局较多（{{count}}）。是否继续加载全部？",
                "title": "对局较多"
            },
            "refresh": {
                "button": "重新加载",
                "success": "列表已刷新。"
            },
            "states": {
                "cancelled": "已取消",
                "cancellingTooltip": "取消中与已取消",
                "completed": "已完成",
                "failed": "失败",
                "failingTooltip": "失败中与失败",
                "lobby": "Lobby",
                "resolvedTooltip": "已结算与已兑现",
                "running": "进行中"
            },
            "summary": "找到 {{count}} 场活跃及近期对局",
            "time": {
                "created": "创建时间",
                "scheduled": "预定时间"
            }
        },
        "manualReporting": {
            "multiTeamPreliminaryAlert": "这些结果为初步结果，将随各团队上报而更新。结果将由管理员核实。",
            "report": {
                "form": {
                    "evidence": {
                        "heading": "证据",
                        "proof": {
                            "labelText": "截图/照片"
                        },
                        "text": "请上传证据，佐证所提出的争议。"
                    },
                    "notes": {
                        "heading": "注释",
                        "text": "为链接或图片添加注释。"
                    },
                    "score": {
                        "headingHeadToHead": "在下方报告您和对手的游戏结果。",
                        "headingMultiTeam": "在下方报告结果"
                    },
                    "adminDecision": {
                        "description": "启用后，你将以此管理员裁决提交报告，覆盖用户上报的结果。",
                        "labelText": "以管理员身份提交"
                    },
                    "showAllFields": "显示所有字段",
                    "sort": {
                        "ascending": "{{field}}，升序",
                        "descending": "{{field}}，降序",
                        "placeholder": "排序方式...",
                        "refresh": "刷新"
                    }
                },
                "heading": "报告结果",
                "specialSelectWinner": {
                    "heading": "选择胜者"
                },
                "success": "结果已成功提交。",
                "waitingForOpponent_one": "等待对手上报结果。",
                "waitingForOpponent_other": "等待对手们上报结果。",
                "submit": {
                    "approve": {
                        "confirmMessage": "确定要批准这些结果吗？之后将无法再提出异议。"
                    },
                    "report": {
                        "confirmMessage": "确定要提交这些结果吗？此操作不可撤销。"
                    }
                }
            },
            "reported": {
                "heading": "结果已上报"
            },
            "reports": {
                "emptyPlaceholder": {
                    "heading": "无报告",
                    "text": "尚无可显示的报告。"
                },
                "heading": "报告"
            }
        },
        "meta": {
            "createdBy": "创建者：",
            "createdBy_long": "创建时间：<1 />；创建者：<3 />",
            "goToGame": "加入游戏！",
            "inGame": "前往游戏",
            "manualResultsNotMatching": "各战队报告的结果有差异！请仔细检查，诚实报告真实结果。如果您还没有上传报告截屏，请尽快上传。很快会有管理员来为您提供帮助。",
            "manualResultsNotMatchingShort": "报告结果存在差异！管理员将很快前来协助。",
            "manualResultsTieNotAllowed": "不允许上报平局。请上报正确结果。",
            "private": "私密",
            "queueUpToPlayAgain": "加入队列，再次进行游戏。",
            "ready": "就绪",
            "teamNamesLineup": "<0 /> 阵容",
            "thisChallengeIsPartOf": "当前{{noun}}属于",
            "votedToCancel": "已投票取消"
        },
        "observerPackage": {
            "action": {
                "createPackage": {
                    "text": "创建新的大厅数据包"
                },
                "downloadPackage": {
                    "text": "下载大厅数据包"
                },
                "spawnModal": {
                    "text": "大厅数据包"
                }
            },
            "creating": {
                "text": "正在创建大厅数据包..."
            },
            "failed": {
                "text": "大厅数据包创建失败",
                "tooltip": "请联系管理员寻求帮助。"
            },
            "modal": {
                "description": "下载该游戏的大厅数据包。",
                "heading": "大厅数据包"
            }
        },
        "reportResults": {
            "heading": "上报结果",
            "notAvailable": {
                "text": "你无权对此 Lobby 做出管理员裁决。",
                "title": "不可用"
            },
            "success": {
                "text": "已成功向 {{name}} 上报结果。",
                "title": "上报成功"
            }
        },
        "settings": {
            "form": {
                "isPublic": {
                    "label": "公共游戏"
                },
                "name": {
                    "label": "挑战名称",
                    "placeholder": "编辑挑战名称"
                },
                "teamSize": {
                    "label": "战队规模"
                }
            },
            "gameSettings": {
                "heading": "游戏设置"
            },
            "specificGameSettings": {
                "heading": "{{gameTitle}} 设置"
            },
            "tabs": {
                "game": "游戏",
                "general": "常规",
                "resultReporting": "结果上报"
            }
        },
        "statBoxes": {
            "duration": "时长",
            "mode": "模式",
            "region": "地区",
            "riotMatchId": "Riot 对局 ID：{{matchId}}"
        },
        "stats": {
            "cities": "城市",
            "color": "方面",
            "colorDescription": "黑方或白方。",
            "currentTurnNumber": "当前回合",
            "elo": "Elo 等级分",
            "gameMode": "游戏模式",
            "gameName": "游戏名称",
            "kills": "击杀数",
            "killsDescription": "游戏中的击杀数量。",
            "mapSize": "地图大小",
            "numberOfTeams": "战队数量",
            "position": "排名",
            "positionDescription": "战队排名。",
            "rating": "评分",
            "ratingDescription": "玩家的 Elo 等级分。",
            "score": "积分",
            "tribeType": "部落"
        },
        "status": {
            "defeat": {
                "heading": "战败 ({{reason}})",
                "subHeading": "您在{{noun}}中战败。",
                "subHeading_noShow": "您未能及时到场，因此在{{noun}}战败。"
            },
            "draw": {
                "heading": "平局",
                "subHeading": "{{noun}}未能产生胜利战队。"
            },
            "missedReadyCheck": {
                "tooltip": "未能及时就绪。"
            },
            "victory": {
                "heading": "战胜 ({{reason}})",
                "subHeading": "您赢得了 {{prize}}，恭喜！",
                "subHeading_noShow": "对手战队未能及时到场，您赢得了 {{prize}}，恭喜！"
            }
        },
        "timeline": {
            "cancelled": {
                "description": "当前游戏已取消。",
                "title": "已取消。"
            },
            "concluded": {
                "description": "当前游戏已结束。",
                "title": "已结束"
            },
            "failed": {
                "description": "当前游戏已失败。",
                "title": "已失败"
            },
            "gameOn": {
                "description": "发挥最佳实力，斩获游戏胜利。",
                "title": "游戏开始"
            },
            "lobby": {
                "description": "正在等待所有玩家加入大厅。",
                "title": "集合玩家"
            },
            "reporting": {
                "description": "要完成当前挑战，所有战队都必须报告游戏结果。",
                "title": "报告结果"
            },
            "veto": {
                "description": "进行选择和禁用，定制游戏玩法。",
                "title": "否决"
            }
        },
        "type": {
            "customGame": "自定义游戏",
            "matchmakingGame": "比赛匹配游戏",
            "tournamentGame": "锦标赛游戏"
        },
        "adminPanel": {
            "actions": "操作",
            "adminsAndCasters": "管理员和解说",
            "allowOvertime": "允许加时",
            "botMatchId": "机器人比赛 ID",
            "deadline": "截止时间",
            "gameOverview": "游戏概览",
            "gameServerOwner": "游戏服务器所有者",
            "gameStatus": "游戏状态",
            "links": "链接",
            "map": "地图",
            "mode": "模式",
            "name": "名称",
            "overtime": "加时",
            "pauseSetting": "暂停设置",
            "playEndedAt": "对局结束于",
            "playStarted": "对局已开始",
            "playStartedAt": "对局开始于",
            "region": "地区",
            "regionMode": "地区模式",
            "serverLocation": "服务器位置",
            "startWaitsForAdmin": "开始需等待管理员",
            "tvDelay": "转播延迟"
        },
        "attachment": {
            "moreTeams_one": "还有 {{count}} 个团队",
            "moreTeams_other": "还有 {{count}} 个团队"
        },
        "competitor": {
            "empty": {
                "joinTeam": "加入团队"
            }
        },
        "cs2Admin": {
            "broadcast": {
                "action": {
                    "enable": "启用 CSTV+",
                    "reset": "重置 CSTV+",
                    "setPublicRedirect": "设置公开 CSTV 重定向"
                },
                "successMessage": "转播已启用"
            },
            "common": {
                "cstv1": "CSTV1",
                "cstv2": "CSTV2",
                "cstvDemo": "CSTV 演示",
                "quickActions": "快捷操作",
                "started": "已开始",
                "state": "状态",
                "status": "状态"
            },
            "cstvNiceNames": {
                "header": "设置公开 CSTV+ 语义名称",
                "hintText": "在复用相同语义名称之前，请确保先前分配的游戏已结束！",
                "labelText": "语义名称",
                "placeholder": "primary、secondary…",
                "successMessage": "语义名称已更新"
            },
            "enforceTeamPolicy": {
                "action": {
                    "edit": "编辑团队强制策略"
                },
                "errorMessage": "无法更新策略。请重试。",
                "header": "团队强制策略",
                "placeholder": "选择团队强制策略的配置方式",
                "selectPolicy": "选择策略",
                "successMessage": "策略已更新。"
            },
            "lobbyOverview": {
                "noMapSelected": "未选择地图",
                "noServerSelected": "未选择服务器"
            },
            "maps": {
                "currentGameSuffix": "（本局）",
                "currentMapSuffix": "（当前）",
                "editMap": "编辑地图",
                "editMapForGame": "编辑地图（第 {{number}}/{{bestOf}} 局）",
                "editMaps": "编辑地图",
                "empty": {
                    "text": "当前没有已选地图。",
                    "title": "暂无地图"
                },
                "gameLabel": "第 {{number}} 局",
                "saveAndDiscard": {
                    "buttonText": "保存并废弃对局",
                    "message": "更改进行中对局的地图将废弃该对局。玩家需要在新 Lobby 中重新准备就绪。",
                    "title": "保存并废弃对局"
                },
                "successMessage": "地图已成功更改。"
            },
            "restoreBackup": {
                "action": {
                    "confirmButtonText": "是，恢复备份",
                    "text": "恢复备份"
                },
                "empty": {
                    "text": "当前没有可用备份。",
                    "title": "暂无备份"
                },
                "header": "恢复第 {{number}} 局备份",
                "infoMessage": "比赛正在恢复到 {{backupTitle}}。",
                "message": "比赛将恢复到 **{{backupTitle}}**。是否继续？",
                "selectBackup": "选择备份",
                "selectBackupPlaceholder": "选择备份…",
                "selectGame": "选择对局",
                "selectGamePlaceholder": "选择对局…",
                "title": "恢复备份"
            },
            "serverLocation": {
                "empty": {
                    "text": "当前未设置服务器位置。",
                    "title": "无服务器位置"
                },
                "emptyLocations": {
                    "text": "所选服务商没有可用的服务器位置。",
                    "title": "暂无位置"
                },
                "header": "编辑服务器位置",
                "saveAndDiscard": {
                    "buttonText": "保存并废弃对局",
                    "message": "更改进行中对局的服务器位置将废弃该对局。玩家需要在新 Lobby 中重新准备就绪。",
                    "title": "保存并废弃对局"
                },
                "saveForUpcomingGames": "保存用于后续对局",
                "selectCustomServerPool": "选择自定义服务器池",
                "selectLocation": "选择位置",
                "selectProvider": "选择服务商",
                "selectProviderPlaceholder": "选择服务器服务商",
                "successMessage": "服务器位置已成功更改。"
            },
            "serverStatus": {
                "action": {
                    "disableAkros": "禁用 Akros",
                    "enableAkros": "启用 Akros"
                },
                "akrosEnabledChanged": "Akros 已启用设为 \"{{enabled}}\"。",
                "endReason": "结束原因",
                "heading": "服务器状态",
                "publicCstv": "公开 CSTV+"
            },
            "teams": {
                "action": {
                    "adminPause": "管理员暂停",
                    "adminUnpause": "管理员取消暂停",
                    "forceStart": "强制开始",
                    "forceStartQuick": "强制开始（快速）",
                    "goLive": "开始直播",
                    "restartWarmup": "重新开始热身",
                    "restoreBackup": "恢复备份",
                    "swapTeams": "交换团队"
                },
                "addTimeoutMessage": "这将添加一次暂停。确定吗？",
                "adminPauseMessage": "这将发送 'mp_pause_match'。确定吗？",
                "callCommand": "调用 {{command}}",
                "confirmButtonText": "是",
                "forceStartQuickMessage": "这将更快开始游戏，且无热身结束倒计时。请确保玩家已准备就绪。确定吗？",
                "freezeTime": "冻结时间",
                "goLiveCountdownTitle": "开始直播（倒计时）",
                "goLiveMessage": "这将在开始直播前启动热身结束倒计时。确定吗？",
                "heading": "游戏内状态",
                "liveScore": "实时比分",
                "muteAll": "全部静音",
                "muteCoach": "教练静音",
                "muteNone": "取消静音",
                "pauseTime": "暂停时间",
                "removeTimeoutMessage": "这将移除一次暂停。确定吗？",
                "resetToWarmupMessage": "这将把游戏重置回热身阶段。确定吗？",
                "resetToWarmupTitle": "重置为热身",
                "round": "回合",
                "roundEnd": "回合结束",
                "roundTime": "回合时间",
                "swapTeamsMessage": "这将重置回合比分。确定吗？",
                "techPauses": "技术暂停",
                "timeout": "暂停",
                "timeoutMessage": "这将发起一次暂停。确定吗？",
                "timeouts": "暂停次数",
                "timeoutsOvertime": "加时暂停"
            }
        },
        "dotaAdmin": {
            "action": {
                "adminForceLaunch": "管理员强制启动",
                "forceLaunchHint": "如果所有玩家已准备就绪但 Dota 2 游戏未自动开始，可强制启动。",
                "moveBotHint": "如果机器人卡在玩家槽位，可将其从玩家槽位移至池中。",
                "moveBotToPool": "将机器人移至池中"
            },
            "dotaGameOverview": "Dota 游戏概览",
            "notInGame": "未在游戏中",
            "notStarted": "未开始"
        },
        "modal": {
            "description": "选择游戏以继续。",
            "heading": "挑战 {{name}}"
        },
        "votingCard": {
            "action": {
                "ban": "禁用",
                "pick": "选择"
            },
            "confirmAction": "是否要{{action}} {{name}}？",
            "status": {
                "banned": "已禁用",
                "picked": "已选择"
            },
            "timelineEntry": {
                "banned": "已禁用",
                "by": "由",
                "picked": "已选择",
                "server": "服务器",
                "was": "已"
            }
        },
        "backoffice": {
            "auxMembers": {
                "labels": {
                    "avatar": "游戏账号",
                    "noValue": "-",
                    "role": "角色",
                    "user": "用户"
                },
                "placeholder": {
                    "empty": {
                        "heading": "无 aux 成员",
                        "text": "未找到此游戏的 aux 成员。"
                    }
                }
            },
            "dataTable": {
                "challengeCollectionId": {
                    "label": "Challenge 集合 ID"
                },
                "commissionRate": {
                    "label": "佣金率"
                },
                "created": {
                    "label": "创建时间"
                },
                "createdBy": {
                    "label": "创建者"
                },
                "dates": {
                    "endTime": "结束时间",
                    "scheduledStart": "计划开始",
                    "startTime": "开始时间"
                },
                "entryFee": {
                    "label": "报名费"
                },
                "game": {
                    "label": "游戏"
                },
                "id": {
                    "label": "ID"
                },
                "manualReportingId": {
                    "label": "手动报告 ID"
                },
                "matchBestOf": {
                    "label": "比赛决胜局数"
                },
                "matchExternalId": {
                    "label": "比赛外部 ID"
                },
                "matchGameOrdinal": {
                    "label": "比赛局次序号"
                },
                "name": {
                    "label": "名称"
                },
                "public": {
                    "label": "公开"
                },
                "resolutionCause": {
                    "label": "结算原因"
                },
                "resolutionState": {
                    "label": "结算状态"
                },
                "state": {
                    "label": "状态"
                },
                "teamSize": {
                    "label": "队伍规模"
                },
                "teams": {
                    "label": "队伍"
                },
                "tournament": {
                    "label": "锦标赛"
                },
                "type": {
                    "label": "类型"
                },
                "winner": {
                    "label": "获胜方"
                }
            },
            "dotaHeroesPicked": {
                "labels": {
                    "hero": "英雄",
                    "user": "用户"
                }
            },
            "inGameLobbyDetails": {
                "actions": {
                    "expandLogs": "展开日志"
                },
                "heading": {
                    "lobbyData": "Lobby 数据"
                },
                "labels": {
                    "expectedExternalId": "预期外部 ID",
                    "user": "用户"
                }
            },
            "tabs": {
                "auxMembers": "aux 成员",
                "chat": "聊天",
                "counterStrikeServer": "Counter-Strike 服务器",
                "dotaHeroesPicked": "已选 Dota 英雄",
                "inGameLobbyDetails": "游戏内 lobby 详情",
                "inGameExternalIds": "游戏内外部 ID",
                "manualReporting": "手动报告",
                "overview": "概览",
                "setLobbyDetails": "设置 lobby 详情"
            }
        },
        "search": {
            "auxMemberUserId": {
                "labelText": "辅助成员",
                "placeholder": "任意辅助成员",
                "tooltip": "游戏的管理员、解说和版主。"
            },
            "createdDate": {
                "from": {
                    "labelText": "创建时间起",
                    "placeholder": "起"
                },
                "to": {
                    "labelText": "创建时间止",
                    "placeholder": "止"
                }
            },
            "cupId": {
                "labelText": "杯赛 ID",
                "placeholder": "粘贴杯赛 ID"
            },
            "failureCause": {
                "labelText": "失败原因",
                "placeholder": "任意失败原因",
                "options": {
                    "zombified": "僵尸化",
                    "gameRoundNotFound": "未找到游戏回合",
                    "gameRoundAmbiguity": "游戏回合歧义",
                    "nullified": "已作废",
                    "goToGameTimeout": "进入游戏超时",
                    "failedByAdmin": "管理员判定失败",
                    "failedByProvider": "服务商判定失败",
                    "draw": "平局",
                    "forceStartFailed": "强制开始失败",
                    "readyUpTimeout": "准备就绪超时",
                    "failedByAdminBothTeamsAbsent": "管理员判定失败 — 双方均未到场",
                    "gameCreationFailed": "游戏创建失败"
                }
            },
            "gameBrand": {
                "labelText": "游戏",
                "placeholder": "任意游戏"
            },
            "gameRealm": {
                "labelText": "地区",
                "placeholder": "任意地区"
            },
            "placeholder": {
                "empty": {
                    "heading": "未找到游戏",
                    "text": "请尝试其他筛选条件或稍后再查看。"
                }
            },
            "startDate": {
                "from": {
                    "labelText": "开始日期起",
                    "placeholder": "起"
                },
                "to": {
                    "labelText": "开始日期止",
                    "placeholder": "止"
                }
            },
            "queueId": {
                "labelText": "队列 ID",
                "placeholder": "粘贴匹配队列 ID"
            },
            "resolutionCause": {
                "labelText": "结算原因",
                "placeholder": "任意结算原因",
                "options": {
                    "played": "已进行",
                    "walkover": "弃权胜",
                    "admin": "管理员",
                    "adminWalkover": "管理员裁定弃权胜"
                }
            },
            "resolutionState": {
                "labelText": "结算状态",
                "placeholder": "任意结算状态",
                "options": {
                    "failed": "失败",
                    "resolvedVictory": "已结算 - 胜利",
                    "resolvedDraw": "已结算 - 平局",
                    "resolvedOvertimeVictory": "已结算 - 加时胜利"
                }
            },
            "socialTeamId": {
                "labelText": "团队",
                "placeholder": "搜索团队…"
            },
            "stopTime": {
                "from": {
                    "labelText": "结束时间起",
                    "placeholder": "起"
                },
                "to": {
                    "labelText": "结束时间止",
                    "placeholder": "止"
                }
            },
            "tournamentId": {
                "labelText": "赛事",
                "placeholder": "搜索赛事…"
            },
            "visibility": {
                "labelText": "可见性",
                "placeholder": "任意",
                "options": {
                    "public": "公开",
                    "private": "私密"
                }
            },
            "state": {
                "labelText": "状态",
                "options": {
                    "ongoing": "进行中",
                    "past": "已结束",
                    "failed": "失败"
                }
            },
            "teamSize": {
                "labelText": "团队规模",
                "options": {
                    "1vs1": "1v1",
                    "2vs2": "2v2",
                    "3vs3": "3v3",
                    "4vs4": "4v4",
                    "5vs5": "5v5"
                },
                "placeholder": "任意团队规模"
            },
            "userId": {
                "labelText": "用户",
                "placeholder": "任意用户"
            }
        }
    }
}
