{
    "tournamentSettings": {
        "about": {
            "description": "添加相关信息，介绍锦标赛详情。",
            "form": {
                "contactUrl": {
                    "label": "联系 URL",
                    "placeholder": "插入联系 URL (如 Discord)",
                    "validation": "请输入有效 URL。"
                },
                "description": {
                    "label": "描述"
                },
                "name": {
                    "label": "名称"
                },
                "videoUrl": {
                    "hint": "要求链接格式：https://www.youtube.com/embed/[videoID]",
                    "label": "视频 URL",
                    "placeholder": "插入视频链接",
                    "validation": "请输入有效的嵌入链接。"
                }
            },
            "navLink": "简介"
        },
        "action": {
            "back": {
                "text": "查看{{title}}",
                "text_blueprint": "查看模板"
            },
            "cancel": {
                "confirmMessage": "您确定要取消{{title}}吗？",
                "confirmMessage_blueprint": "确定要移除模板吗？",
                "confirmTitle": "要取消吗？",
                "confirmTitle_blueprint": "移除模板",
                "text": "取消{{title}}",
                "text_blueprint": "移除模板"
            },
            "copyBlueprint": {
                "text": "复制模板"
            },
            "createFromBlueprint": {
                "text": "基于模板创建"
            },
            "split": {
                "confirmButtonText": "拆分",
                "confirmMessage": "要将{{title}}拆分为 {{count}} 个{{title}}吗？",
                "confirmTitle": "拆分{{title}}",
                "text": "拆分{{title}}"
            },
            "syncWithLeaderboards": "与排行榜同步",
            "upgrade": {
                "confirmMessage": "您确定要将{{title}}升级至普通{{title}}吗？",
                "confirmTitle": "要升级吗？",
                "text": "升级{{title}}"
            }
        },
        "announcements": {
            "navLink": "公告"
        },
        "appearance": {
            "alert": {
                "learnMore": "在我们的知识库中了解更多关于<1>外观与自定义</1>的信息。",
                "text": "您需要上传横幅和缩略图，此赛事才能在 {{tenant}} 的起始页面上显示。"
            },
            "gameAndMatchBanner": {
                "description": "此横幅用作赛事中所有匹配和游戏的背景。",
                "details": "我们推荐使用 **2400 x 600** 像素的图片。",
                "heading": "游戏和匹配横幅",
                "remove": {
                    "heading": "移除游戏和匹配横幅",
                    "text": "您即将移除游戏和匹配横幅。确定吗？"
                },
                "upload": "上传游戏和匹配横幅"
            },
            "navLink": "外观"
        },
        "backoffice": {
            "navLink": "后台",
            "dataTable": {
                "benchSize": {
                    "label": "替补人数"
                },
                "commissionRate": {
                    "label": "佣金率"
                },
                "contactUrl": {
                    "label": "联系 URL"
                },
                "creator": {
                    "label": "创建者"
                },
                "dates": {
                    "draftWindowEnd": "注册截止",
                    "draftWindowStart": "注册开放",
                    "endTime": "结束时间",
                    "readyWindowEnd": "就绪窗口关闭",
                    "readyWindowStart": "就绪窗口开放",
                    "scheduledStart": "计划开始时间",
                    "startTime": "开始时间"
                },
                "discoveryScore": {
                    "label": "发现分数"
                },
                "driveMode": {
                    "label": "驱动模式",
                    "automatic": "自动",
                    "manual": "手动",
                    "unknown": "未知"
                },
                "entryFee": {
                    "label": "报名费"
                },
                "forceStartChallenges": {
                    "label": "强制开始游戏"
                },
                "formats": {
                    "label": "Bracket 类型"
                },
                "gameBrand": {
                    "label": "游戏"
                },
                "hasChat": {
                    "label": "有聊天"
                },
                "id": {
                    "label": "ID"
                },
                "invitational": {
                    "label": "仅限邀请"
                },
                "isBlueprint": {
                    "label": "模板"
                },
                "isPublished": {
                    "label": "已发布"
                },
                "maintenance": {
                    "label": "维护模式"
                },
                "name": {
                    "label": "名称"
                },
                "ownerPageId": {
                    "label": "所有者 Space"
                },
                "region": {
                    "label": "区域"
                },
                "state": {
                    "label": "状态"
                },
                "teamSize": {
                    "label": "团队规模"
                },
                "teamStats": {
                    "label": "团队",
                    "combined": "{{registered}} 已注册，{{ready}} 已就绪，{{total}} 总名额"
                },
                "teamMatchmakingEnabled": {
                    "label": "自由选手"
                }
            },
            "editDiscoveryModal": {
                "description": "使用负值降低或正值提高此赛事的可发现性。",
                "form": {
                    "hintText": "个人赛事的推荐分数为 0。建议改用 Space 上的发现分数。",
                    "label": "发现分数",
                    "placeholder": "输入发现分数偏差"
                },
                "heading": "发现分数",
                "save": "保存",
                "successMessage": "发现分数已更新。"
            },
            "overview": "概览"
        },
        "base": {
            "complete": "完成",
            "conflictingRestrictions": "国家/地区或 IP 限制已激活，但由于 \"{{setting}}\" 设置也已启用，这些限制可以被绕开。",
            "reseed": "重新选拔",
            "seed": "选拔",
            "start": "开始",
            "unseed": "取消选拔",
            "unstart": "取消开始"
        },
        "brackets": {
            "addStage": {
                "description": "向赛事添加另一个 Bracket 阶段。",
                "disabledTooltip": "上一轮的团队数量至少为 4 才能使用此格式。",
                "heading": "添加 Bracket 阶段",
                "loading": "正在添加 Bracket…",
                "modalDescription": "向赛事添加另一个 Bracket 阶段。添加后可配置该 Bracket 阶段。",
                "success": "Bracket 已添加！"
            },
            "advancedSettings": "高级设置",
            "doubleElimination": {
                "fromLower": "来自败者组",
                "fromUpper": "来自胜者组",
                "qualifyingCount": "晋级团队数量",
                "qualifyingCountError": "必须在 1 到 {{max}} 之间",
                "qualifyingCountHint": "将晋级到下一阶段或在赛事中并列第一名的团队数量。",
                "qualifyingCountPlaceholder": "晋级团队数量",
                "qualifyingCountSelectPlaceholder": "选择晋级团队数量"
            },
            "form": {
                "advancingTeams": {
                    "errorNextRound": "不能超过下一轮团队数，每场比赛最多晋级 {{max}} 支团队。",
                    "errorPreviousRound": "不能超过上一轮晋级的团队数（{{max}}）",
                    "errorTeamsPerMatch": "不能超过本轮每场比赛的团队数（{{max}}）",
                    "label": "晋级团队",
                    "perMatch": "每场比赛团队数",
                    "teamsAdvance": "{{count}} 支团队晋级",
                    "teamsAdvancePerMatch": "{{count}} 支团队晋级（每场比赛 {{perMatch}} 支）",
                    "teamsAdvanceToGrandFinal": "{{count}} 支团队晋级总决赛",
                    "toLowerBracket": "每场比赛 {{count}} 支进入败者组"
                },
                "bronzeMatch": {
                    "description": "是否进行一场比赛以决出第 3 和第 4 名。",
                    "text": "进行铜牌赛"
                },
                "grandFinal": {
                    "reset": {
                        "description": "若从败者组晋级的团队获胜，总决赛将额外进行一场比赛。",
                        "text": "败者组获胜时重置总决赛"
                    },
                    "skip": {
                        "description": "不进行总决赛。",
                        "text": "跳过总决赛"
                    }
                },
                "lowerBracketFinal": {
                    "seedable": {
                        "description": "允许对败者组进行种子设定，使 Bracket 的最大团队数翻倍。",
                        "text": "可种子设定败者组"
                    },
                    "skip": {
                        "description": "败者组在半决赛后结束。",
                        "text": "跳过败者组决赛"
                    }
                },
                "multiplicity": {
                    "hint": "并行运行的 Bracket 组数量。",
                    "label": "组数"
                },
                "propagateSeed": {
                    "description": "尽可能自动将上一阶段的团队晋级到此阶段。",
                    "text": "尽快开始此阶段"
                },
                "winnersAdvantage": {
                    "description": "胜者组冠军进入总决赛时拥有一局优势（需要 BO3 或以上）。",
                    "text": "胜者优势"
                }
            },
            "navLink": "阶段",
            "remove": {
                "confirmMessage": "确定要移除此 Bracket 阶段吗？",
                "confirmTitle": "移除 Bracket",
                "success": "Bracket 已移除！",
                "tooltip": "移除 Bracket"
            },
            "roundRobin": {
                "encounters": "对阵次数",
                "groupCount": "组数",
                "groupSize": "每组团队数",
                "headToHead": "一对一",
                "headToHeadDescription": "此游戏支持每 Lobby 超过 2 支团队。使用此设置以每场比赛 2 支团队（一对一）运行小组赛。",
                "restrictionWarning": "要配置超出当前限制的小组赛，请联系 {{tenant}} 现场支持。"
            },
            "rounds": {
                "addRound": "添加轮次",
                "advancingTeamsWholeNumberError": "下一轮每场比赛晋级的团队数必须为整数。",
                "emptySlotsPerMatch_one": "每场比赛 {{count}} 个空位。",
                "emptySlotsPerMatch_other": "每场比赛 {{count}} 个空位。",
                "nextRoundHalfError": "下一轮比赛数必须为本轮比赛数的一半。",
                "numberOfMatchesInRoundLabel": "第 {{round}} 轮比赛数",
                "numberOfMatchesPlaceholder": "比赛数",
                "teamsPerMatchInRoundLabel": "第 {{round}} 轮每场比赛团队数",
                "teamsPerMatchPlaceholder": "每场比赛团队数",
                "upperBracketDescription": "在下方配置胜者组轮次。败者组将镜像胜者组，并用适当数量的团队填充总决赛。",
                "upperBracketMinRoundsError": "胜者组至少需要 2 轮。"
            },
            "scoring": {
                "bye": "轮空",
                "byeTooltip": "轮空轮次获得的积分（战胜「无对手」）。",
                "description": "按照不同比赛结果，指定每支战队能获得的积分。如果游戏支持加时赛，您也可以单独为加时赛指定不同的胜负积分。",
                "draw": "平局",
                "drawTooltip": "平局获得的积分。",
                "heading": "积分",
                "loss": "失败",
                "lossOvertime": "加时失败",
                "lossOvertimeTooltip": "加时失败获得的积分。",
                "lossTooltip": "失败获得的积分。",
                "win": "胜利",
                "winOvertime": "加时胜利",
                "winOvertimeTooltip": "加时胜利获得的积分。",
                "winTooltip": "胜利获得的积分。"
            },
            "singleElimination": {
                "teamsPerMatch": "每场比赛团队数",
                "teamsPerMatchMax": "Lobby 中不能超过 {{max}} 支团队",
                "teamsPerMatchMin": "每场比赛至少需要 2 支团队"
            },
            "stage": "阶段",
            "swiss": {
                "mode": "瑞士制模式",
                "playAllRounds": "打完所有轮次",
                "playAllRoundsDescription": "每支团队打完所有轮次直至全部完成。",
                "roundCount": "轮次数",
                "roundCountError": "值必须在 1 到 30 之间。",
                "teamsPerMatch": "每场比赛团队数",
                "teamsPerMatchTooltip": "所选 Bracket 类型仅支持一对一格式。要以每场比赛超过 2 支团队进行，请更改 Bracket 类型。",
                "topCut": "晋级线",
                "topCutDescription": "团队打到确保晋级晋级线或已无晋级可能为止。随后将从匹配池中移除，其余团队继续打到瑞士制 Bracket 结束。",
                "topCutError": "值必须在 1 到团队数（{{max}}）之间。",
                "topCutError_minimum": "值必须在 1 到最小团队数（{{max}}）之间。"
            },
            "teamCount": {
                "hint": "此字段控制从阶段 {{stage}} 晋级到此阶段的团队数量。",
                "lowerBracket": " 和败者组",
                "max": "值不能高于 {{max}}",
                "maximum": "最大团队数",
                "maximumError": "值不能超过 {{max}}。升级此赛事以创建更大的 Bracket。",
                "maximumHint": "Bracket 的最大团队数。",
                "minimum": "最小团队数",
                "minimumHint": "开始赛事所需的最小团队数。",
                "perGroup": " 每组（赛事总计 {{total}}）",
                "total": "团队总数",
                "upperBracket": " 在胜者组中"
            },
            "teamsAdvance": "支团队晋级",
            "template": {
                "custom": "自定义",
                "edit": "编辑",
                "editTooltip": "编辑 Bracket 模板。",
                "select": {
                    "confirmMessage": "确定要更改 Bracket 模板吗？这将重置所有阶段和匹配。",
                    "confirmTitle": "更改 Bracket 模板",
                    "description": "选择模板后可添加阶段并自定义 Bracket。",
                    "heading": "选择 Bracket 模板",
                    "type": {
                        "all": "全部",
                        "multiple": "多个",
                        "single": "单个"
                    }
                },
                "selected": "所选模板"
            },
            "tiebreaker": {
                "description": "定制决胜局及其生效顺序，以产生锦标赛名次。",
                "heading": "决胜局",
                "tiebreakerTypes": {
                    "hint": "请按照生效的顺序排列决胜局。如果不选择决胜局，那么打成平手的战队将获得同样的名次和对应奖品。",
                    "options": {
                        "buchholz": {
                            "description": "所有对手得分的总和。",
                            "name": "布赫霍尔茨"
                        },
                        "gamesWinLossDifference": {
                            "description": "游戏胜利次数减去失败次数。",
                            "name": "游戏胜负差"
                        },
                        "gamesWinRate": {
                            "description": "锦标赛该阶段进行的所有游戏中胜利游戏数量占比。",
                            "name": "游戏胜率"
                        },
                        "gamesWon": {
                            "description": "游戏胜利总数。",
                            "name": "游戏胜利数"
                        },
                        "inGameTiebreaker": {
                            "description": "游戏内总分差，例如局数或目标数量差（基于具体游戏）。",
                            "name": "游戏内决胜局"
                        },
                        "matchesPlayed": {
                            "description": "进行过的比赛越少，战队在决胜局中的排名越高。",
                            "name": "已进行比赛"
                        },
                        "matchesWon": {
                            "description": "比赛胜场总计。",
                            "name": "比赛胜场数"
                        },
                        "medianBuchholz": {
                            "description": "所有对手得分的总和（不包括最高和最低分）。",
                            "name": "中值-布赫霍尔茨"
                        },
                        "pointsScoredVsTiedOpponents": {
                            "description": "在与平局对手的比赛中赢得的总积分。",
                            "name": "双人交锋"
                        }
                    },
                    "placeholder": "选择决胜局"
                }
            },
            "unsavedChangesAlert": "您有未保存的更改。编辑另一个 Bracket 阶段前请先保存。"
        },
        "controlPanel": {
            "action": {
                "publish": {
                    "confirmButtonText": "发布",
                    "confirmMessage": "您确定要发布 {{title}} 吗？",
                    "confirmTitle": "发布 {{title}}",
                    "description": "开放锦标赛，供 {{tenant}} 玩家加入。发布后，您的锦标赛会出现在锦标赛列表和搜索结果中。"
                },
                "resetStage": {
                    "confirmMessage": "这将删除所有匹配并将阶段重置到开始。此操作无法撤销。",
                    "successMessage": "阶段已重置。",
                    "text": "重置阶段"
                },
                "resolve": {
                    "confirmMessage": "您确定要结束{{title}}吗？",
                    "confirmTitle": "结束{{title}}",
                    "description": "锦标赛结束后，所有赞助奖金均会根据排行榜结果自动向赢家发放。",
                    "description_isManual": "将手动锦标赛标记为 \"已结束\"，即可确认结果。所有赞助奖金将按照计分板上的结果自动发放给胜者。"
                },
                "schedule": {
                    "confirmButtonText": "安排赛程",
                    "confirmTitle": "安排{{title}}赛程",
                    "description": "只有赛程确认后，玩家才会看到锦标赛开始时间。"
                },
                "seed": {
                    "automatic": {
                        "confirmMessage": "{{title}}将进入选拔阶段。",
                        "confirmMessage_isSeeding": "{{title}}即将进行重新选拔。",
                        "text": "自动",
                        "text_isSeeding": "重新选拔 (自动)"
                    },
                    "description": "采用自动选拔，玩家就会按随机顺序被安排进竞赛阶段中。锦标赛开始选拔后，玩家就无法再注册参赛。",
                    "description_withManual": "选择自动 (随机) 或手动 (自行搭配对手) 选拔，决定阶段或小组中玩家对战顺序。锦标赛开始选拔后，玩家就无法再注册参赛。",
                    "heading": "{{title}}选拔"
                },
                "start": {
                    "confirmMessage": "即将开始{{title}}并创建游戏。",
                    "confirmMessageHasEntryFee": "候补名单上的战队将解除就绪状态，并收到报名费退款。",
                    "confirmTitle": "开始{{title}}",
                    "description": "锦标赛变为 \"进行中\" 状态。此时已无法进行选手选拔和重新选拔。如果您选择了自动运行模式，那么锦标赛第 1 回合将立刻开始，或按照预定赛程开始。",
                    "description_isManual": "锦标赛变为 \"进行中\" 状态。此时已无法进行选手选拔和重新选拔。如果您选择了手动运行模式，就必须手动开始单场比赛或整个回合。"
                },
                "startSeeding": {
                    "confirm": {
                        "text": "赛事将进入种子设定模式。不允许新参与者加入。"
                    },
                    "text": "开始种子设定"
                },
                "startStage": {
                    "confirmMessage": "Bracket 阶段将开始并创建游戏",
                    "confirmTitle": "开始阶段"
                },
                "unseed": {
                    "confirmMessage": "您确定要取消{{title}}选拔吗？{{title}}将返回开放注册状态。"
                },
                "unstart": {
                    "confirmMessage": "竞赛所有阶段都将被取消。请务必确保尚未创建任何游戏。"
                }
            },
            "description": "在控制面板中有条不紊地开展{{title}}。",
            "navLink": "控制面板"
        },
        "development": {
            "navLink": "开发"
        },
        "game": {
            "navLink": "游戏"
        },
        "games": {
            "navLink": "游戏",
            "tooltipText": {
                "numberOfDisputes": "争议数量"
            }
        },
        "general": {
            "description": {
                "allowFreeAgents": "允许自由人和未满员战队注册，并在锦标赛即将开始时自动匹配这部分玩家，组成完整的战队。只有阵容中所有玩家都就绪后，战队才有资格加入比赛。",
                "checkInStyle": "允许队长或战队教练代表队员就绪。",
                "inviteOnly": "只有获得锦标赛管理员邀请后，玩家才可参与锦标赛。",
                "unlisted": "隐藏锦标赛对公众不可见，用户只能通过直接链接访问。"
            },
            "errorMessage": {
                "checkInStyleWithEntryFee": "如果启用了 \"领袖代为就绪\" 功能，那么不可设置报名费。"
            },
            "heading": "通用",
            "hintText": {
                "entryFee": "请注意：{{tenant}} 会从报名费中扣除 {{commissionRate}}% 的平台服务费。",
                "entryFeeContactSupport": "如需添加报名费，请联系 {{tenant}} 现场支持。"
            },
            "intro": "在此编辑通用设置。",
            "labelText": {
                "allowFreeAgents": "允许自由人",
                "checkInStyle": "领袖代为就绪",
                "customPrize": "自定义奖励",
                "entryFee": "报名费 (每人)",
                "inviteOnly": "仅限邀请",
                "other": "其他",
                "rules": "规则",
                "teamSettings": "战队设置",
                "tournamentChat": "锦标赛聊天",
                "unlisted": "隐藏",
                "visibility": "可见设置"
            },
            "navLink": "通用",
            "placeholder": {
                "customPrize": "描述自定义奖励",
                "entryFee": "输入金额..."
            },
            "tooltipText": {
                "customPrize": "向玩家描述奖励。该描述会被钱包中的赞助奖励 (如有) 覆写。"
            }
        },
        "hostingAndRoles": {
            "navLink": "举办和角色"
        },
        "invitations": {
            "action": {
                "remove": {
                    "confirm": {
                        "heading": "移除邀请",
                        "text": "是否要移除邀请？"
                    }
                }
            },
            "description": "邀请玩家和团队参加赛事。",
            "heading": "邀请",
            "navLink": "邀请"
        },
        "meta": {
            "createdBy": "创建者：",
            "maintenance": {
                "confirmMessage": "维护模式下，多数战队和成员操作均不可用 (如加入、退出和就绪等)。若要进行耗时较长的重新配置工作，您可以考虑开启该模式，避免出现 \"服务不可用\" 状态。",
                "switch": "维护模式"
            }
        },
        "prizes": {
            "navLink": "奖励"
        },
        "recurringSchedule": {
            "navLink": "定期赛程"
        },
        "requestToJoin": {
            "description": "启用此设置后，团队需要申请加入此赛事。",
            "disabled": {
                "enable": "启用",
                "text": "如果启用申请加入，所有团队都需要申请加入赛事。",
                "title": "申请加入已禁用"
            },
            "heading": "申请加入",
            "navLink": "请求加入",
            "tabs": {
                "accepted": "已接受的请求",
                "declined": "已拒绝的请求",
                "pending": "待处理的请求",
                "settings": "设置"
            },
            "tooltipText": {
                "numberOfRequestsToJoin": "加入请求数量"
            }
        },
        "rescheduling": {
            "form": {
                "allowedTimespan": {
                    "hint": "格式：(d).hh:mm。当前选择的时间段：{{timespan}}",
                    "label": "允许改期的时间段",
                    "tooltip": "原匹配时间前后团队可互相建议改期而无需管理员介入的时间段。"
                },
                "description": "允许玩家改期匹配。",
                "requireAdminApproval": "改期请求需要管理员批准",
                "save": "保存",
                "text": "改期"
            },
            "navLink": "赛程变更"
        },
        "restrictions": {
            "description": "配置和管理此赛事的限制。",
            "heading": "限制",
            "navLink": "限制"
        },
        "resultReporting": {
            "description": {
                "reportManually": "启用该功能后，大厅中的玩家或锦标赛管理员必须自行汇报游戏结果。"
            },
            "labelText": {
                "reportManually": "玩家自行报告"
            },
            "minutes": "分钟",
            "navLink": "结果报告",
            "reportDelayMinutes": {
                "hint": "指定游戏开始后玩家可以开始报告结果需要多长时间。",
                "label": "报告阶段开始前的等待时间",
                "placeholder": "报告延迟分钟数"
            },
            "reportingCooldownMinutes": {
                "hint": "此计时器在报告结果时启动。若在此时间内未批准或提出异议，将自动批准。有冲突报告的 Lobby 不会自动解决。",
                "label": "报告自动批准前的等待时间",
                "placeholder": "报告冷却分钟数"
            },
            "reportingMode": {
                "hint": "选择此赛事中游戏结果的报告和统计方式。",
                "label": "报告模式",
                "options": {
                    "adminOnly": {
                        "description": "仅管理员可报告并设置游戏结果。",
                        "name": "仅管理员报告"
                    },
                    "playerReported": {
                        "description": "玩家报告游戏结果，然后自动解决。",
                        "name": "玩家报告"
                    },
                    "playerReportedAdminVerified": {
                        "description": "玩家报告游戏结果，但管理员必须验证并批准后才能应用。",
                        "name": "玩家报告（管理员验证）"
                    }
                }
            },
            "reportingTimeoutMinutes": {
                "hint": "此计时器在报告开放时立即启动。建议设为 0 并使用冷却计时器。",
                "label": "报告超时计时器",
                "placeholder": "报告超时分钟数"
            }
        },
        "rosterChanges": {
            "navLink": "阵容变更"
        },
        "schedule": {
            "form": {
                "autoCancelMatchesOnTimeout": {
                    "description": "自动取消因超时失败的游戏的匹配，例如没有团队准时到场。警告：已取消的匹配无法恢复取消。请谨慎使用。",
                    "text": "超时时自动取消匹配"
                },
                "autoStartGames": {
                    "description": "移除玩家在 {{tenant}} Lobby 中就绪的要求，改为自动开始所有游戏。",
                    "text": "自动开始游戏"
                },
                "bypassTimersInfo": "系统当前忽略进入游戏和进入 Lobby 计时器。",
                "goToGameTimer": {
                    "label": "进入游戏计时器",
                    "tooltip": "游戏必须开始前的分钟数。指定 0 分钟以禁用限制。"
                },
                "goToLobbyTimer": {
                    "label": "进入 Lobby 计时器",
                    "tooltip": "{{tenant}} Lobby 必须开始前的分钟数。指定 0 分钟以禁用限制。"
                },
                "onlyAdminCanReady": {
                    "description": "移除玩家在 {{tenant}} Lobby 中就绪并启动游戏的能力。",
                    "text": "仅管理员可就绪"
                }
            },
            "manualCupTemplateAlert": "请注意，使用手动驱动模式时，您需要手动导航并启动杯赛中创建的所有赛事。",
            "navLink": "赛程"
        },
        "seeding": {
            "action": {
                "changeSeedMode": {
                    "confirmMessage": "变更选拔模式将重置选手排序。确定要继续吗？",
                    "confirmTitle": "变更选拔模式"
                },
                "lockAllPreSeeds": {
                    "text": "锁定所有预选拔",
                    "tooltip": "锁定所有带预选拔值的战队。"
                },
                "move": {
                    "error": {
                        "currentLocked": "已锁定的战队无法移动。",
                        "outOfBounds": "该排名不存在。",
                        "targetLocked": "无法移动至已选择的排名。"
                    }
                },
                "shuffle": {
                    "text": "随机打乱",
                    "tooltip": "随机打乱所有的未锁定战队。"
                },
                "sortByPreSeed": {
                    "text": "按预选拔排序",
                    "tooltip": "按照预选拔排序所有未锁定战队。"
                },
                "unlockAll": {
                    "confirmMessage": "确定要解锁所有战队吗？",
                    "text": "解锁所有",
                    "tooltip": "解锁所有战队"
                }
            },
            "base": {
                "preSeed": "预选拔",
                "seed": "种子设定",
                "seedMode": "选拔模式",
                "seedStage": "选拔阶段 {{stageOrdinal}}",
                "seedTournament": "选拔锦标赛",
                "seed_withPreSeed": "种子设定（预种子 {{number}}）"
            },
            "context": {
                "missingProvider": "请使用 CmTournamentSeedContextProvider。"
            },
            "growl": {
                "seeded": {
                    "text": "Bracket 已成功以 {{count}} 支团队完成种子设定。"
                },
                "unseeded": {
                    "text": "赛事已成功取消种子设定。"
                }
            },
            "mode": {
                "competitive": {
                    "description": "按照技能水平排列，将最强玩家安排在最顶端。尽可能地分散安排各位顶尖选手，避免在初期回合就出现强强对决的情况。",
                    "heading": "竞技选拔",
                    "name": "竞技",
                    "shortDescription": "按照技能水平进行战队排序。我们会确保排名靠前的战队不会在赛事初期与其他参与者匹配。"
                },
                "default": {
                    "heading": "选择选拔模式"
                },
                "manual": {
                    "description": "玩家会按照您指定的确切顺序加入竞赛阶段第 1 回合。",
                    "heading": "手动选拔",
                    "name": "手动",
                    "shortDescription": "严格按照指定顺序将战队安排进阶段首个回合。"
                }
            },
            "placeholder": {
                "fetchFailed": {
                    "text": "赛事是否已在进行中？",
                    "title": "出了点问题"
                },
                "noTeam": {
                    "text": "无战队"
                },
                "notEnoughTeams": {
                    "text": "就绪战队不足，无法完成锦标赛选拔。",
                    "title": "战队不足"
                }
            },
            "text": {
                "seed": "选拔",
                "seedingHelp": "选拔相关帮助"
            },
            "tracking": {
                "manualLabel": "手动种子设定"
            }
        },
        "settingsGroups": {
            "cmAdmins": "CM 管理员",
            "general": "通用",
            "maintenance": "维护",
            "manage": "管理",
            "other": "其他",
            "settings": "设置"
        },
        "splitting": {
            "description": "您可以将此赛事配置为在启动时若超过最大容量则自动拆分为多个赛事。",
            "form": {
                "enableSplitting": {
                    "description": "如果开启此选项且赛事开始时的玩家数超过名额，将根据下方设置自动拆分为多个赛事。",
                    "text": "启用自动赛事拆分"
                },
                "maximumTournaments": {
                    "label": "最大创建赛事数",
                    "tooltip": "此赛事将拆分的最大赛事数。示例：设为 3 个赛事将创建 3 个赛事以容纳此赛事候补名单上的玩家。"
                },
                "minimumTeams": {
                    "label": "每次拆分所需的最小团队数",
                    "tooltip": "定义候补名单上创建另一份赛事副本所需的最小团队数。因此，这也是可能无法在任何创建的赛事中获得席位的最大团队数。",
                    "validation": {
                        "minValue": "值不能低于「最小团队数」设置（{{minTeams}}）"
                    }
                },
                "prizeHandling": {
                    "label": "奖池处理",
                    "tooltip": "选择在复制原赛事奖池或为拆分创建的赛事不携带奖池之间。原赛事始终保留其奖池。"
                },
                "save": "保存",
                "teamDistribution": {
                    "label": "团队分配",
                    "tooltip": "选择在创建的赛事之间均匀分配所有团队，或最大化每场赛事的团队数，从而产生 X 场满员赛事和一场剩余团队的赛事（若剩余团队数 > 所需最小团队数）。"
                }
            },
            "heading": "拆分",
            "infoText": "通过拆分创建的赛事将自动间隔几分钟启动，以避免同时大量开始。它们也会立即完成种子设定，以防止额外团队加入并再次形成候补名单。示例：要让 128 支团队在 32 名额赛事中比赛，将此赛事设为 32 名额且最大赛事数为 4。",
            "navLink": "拆分"
        },
        "sponsors": {
            "description": "将赞助商和合作伙伴徽标添加到赛事概览。",
            "entityType": "赛事",
            "heading": "赞助商",
            "navLink": "赞助方"
        },
        "teams": {
            "removeAll": {
                "confirm": {
                    "text_one": "是否要从赛事中移除 {{count}} 支团队？此操作无法撤销。",
                    "text_other": "是否要从赛事中移除 {{count}} 支团队？此操作无法撤销。"
                },
                "successMessage": "所有团队已从赛事中移除。"
            }
        }
    }
}
